Showing posts with label 40k. Show all posts
Showing posts with label 40k. Show all posts

Friday, 30 May 2014

Bank Holiday Games Day - Game 1, Warhammer 40k

As I have said previously my friend who has been working in the States came back to the UK to be demobbed before heading to work in Australia. Richard is responsible for me getting back into WH40k, he is also responsible for me getting into moderns back in the 1990's, along with WAB and Warhammer. More recent years he nudged me into Flames of War, Warhammer Historical WW1, and Dead Mans hand (The latter by just giving me some figures he had painted).

Mr Friend Richard, with my other friend Scott in the back ground
He has also Kick started several off my armies including my Grey Knights, 1914 French and the dreaded  Cowboys (Grrr). We have enjoyed playing in the past playing Moderns, Twilight 2000. Flames of War and many, many ,many more games.

He's been busy on a whistle stop tour of relatives and friends and took the time out to spend some time on the bank holiday Monday with me in the games shed. So we started with a small 500 point Warhammer 40k game with the new Rules that had just come out, followed by Jugular and then a 1500 point 40k.

Our first game was the 500 point 40k and Richard used his Imperial Guard from the new Codex and I used my Grey Knights.

Imperial Guard 500points
HQ - CO with Power fist, Veteran with Banner and 3 Veterans with hotshot rifles.
Two 10 man Squads each 1 Sergent (Las Pistol and Close Combat Weapon), 1 Flamer, 1 Plasma Gun, 7 veterans with Hotshot Rifles.
1 Commisar

Grey Knights 500points
Imperial Inquisitor
Chimera

1 henchmen squad with 2 Servitors with Heavy Bolters and 4 Dudes with Bolters and Power armour
2 Grey Knight squads each 4 knights and 1 Pyscannon
2 Paladins

This worried me a little as I had quite a sizable force facing Richards 2 squads. I kept wondering what he had up his sleeves, It turned out that they were a form of poor man Marines, AP3 weapons which fired twice and 4+ saving throws.

General view of the table
 We set the table up as above and then placed the objectives. I hid my Grey knights, one squad behind a wood and another in some ruins as I knew that if Richards Guard got to shoot them they would have no saving throws due to his AP3 weapons. I chanced the Chimera in the open mounting the Inquisitor and his retinue, so that the servitors could fire their heavy bolters from the rear hatched. My Paladins were held in reserve so that they could deep strike in.  Richard set up in the corner of the board behind the hills with one squad in the ruins.

At this point we made a slight mistake in the issuing of the psychic powers, The errata came out after we played the game the way we did. Each Grey knight squad received two random powers, and I felt this went against what the narratives of the army told you about the Grey Knights.
Grey Knights looking at hiding in the woods.
 My Grey Knights above are poised to take objective number 1 which happened to be my first objective card objective. I really liked the way the game now uses random objective cards which allows you to stack up those objective points. Your oppo may well blast you back to the stone age but if you achieved your objectives you could still win.
Inquisitor Chimera
 My Chimera caused a few casualties amongst the Guard hiding in the ruins, and the return fire from the Guards Plasma gun was a 1/4 of an inch out of range, The next two turns saw the chimera take 2 hits but both failed to penetrate.
Imperial guard hiding behind the hills
 The Guard in the corner skulking decided to move out and take a few objectives, which left them open to attack from my Chimera, I couldn't decide whether to finish off the squad in teh ruins or go after the one in the open, I chose the latter.
Paladins Teleport in
 With a flash my Paladins arrived and pored bolter rounds into the command squad and nothing happened, The Guards turn to face the new threat and the Paladins shrug off most of the volley fire but take one wound.
Imperial Guard try some Hot shot death.
Above the Paladins look a bit surrounded. The command squad charges the Paladins and in the resulting melee and wiped out (I forgot to take more pictures), The Chimera deposits the Henchmen who start to whittle down the Guard squad, eventually only 2 men were left and they failed their moral test.

My squad that was hiding behind the wood, had moved through the wood to then move across the open to take another objective, the Guards in the ruins had been almost wiped out and  they too headed towards the same objective, flaming my squad they kill one knight before being mowed down by a psychic power that cause 6 wounds. The ruins was now held by the Commissar who succumbed to several Psycannon hits. And there endeth the first game. a GK victory 7 - 5.

two more game reports to come

Monday, 5 May 2014

40k 1500 point Imperial Guard Vs Grey Knights

My Friend from the States came back to Blighty late last month and we got round to playing a 40k game.

Seeing as I have not played in a long time and have forgotten half of the rules, the game.. lets just say... was an eyeopener.

This was the Imperial Guard
Imperial Guard deployed for battle.
 
And this is some of the Grey knights
GK left flank, the incinerators are being used as Psylencers.

GK canon fodder about to become target practice.

GK dreadnought lurking behind a building.
Well it was a blood bath, mainly Grey Knights blood and although the game ended in a draw I am sure the Imperial guard would have won in one more turn.

My two squads guarding the GK right flank suddenly found that the hill they were hiding behind did not offer too much cover and tried to advance to get at the tanks but ended up dying to a hail of Battle cannon death.
GK terminators slowly being terminated.

My dreadnought pictured above hiding behind a building did little until the last turn where it claimed two tanks. My Terminators decided to March rather than die and managed to contact the tanks in front only to have them pull back. The following turn they charged the tanks again.
Captain Carrot Ifoundason and the last terminator amongst the IG ranks.

 With my Captain and the surviving terminator now in bitter hand to tank fighting, the game ended. The IG left flanked looked a bit worse for wear but only faced off against 2 surviving Grey Knights. As the game was a variable turn game I was lucky it ended when it did.
IG Left flank with two out of three tanks destroyed.
GK graveyard, the game was costly for the knights.


Captain Carrot Ifoundason facing up to a mighty Leman rus.
 I learnt a lot from the game and I am sure my friend let me off a few times, He could have just steam rollered me, but I think he feared my nemesis force weapons more then they are actually effective. The game cost me dearly, out of 2 dreadnoughts, 1 captain, 5 terminators and 30 knights I had 9 knights, my captain and a terminator left, My dreadnoughts both had a HP took off and one was immobilised.


A few shots of my friends IG armour before it goes on its merry way to fight in Australia.


 

Wednesday, 19 June 2013

Relictor Chapter Up-date

Hi again,
Once again a friend has given me some more units for my 40k army so these are some new units for my Relictor Chapter. I am still awaiting my delivery of the lava bases and once they arrive I can finish the chapter off. I am also trying to work out how to do the Relictor Logo as I am sure my painting skills will not allow me to do more then 2 without messing up.

Terminators from Forge world.

Sunday, 16 June 2013

RELICTOR Chapter. WH40K

I am in the progress of finishing off a new 40k Army, the RELICTOR Chapter.
I have used Army painter mid tone over the basic painting. and I am really happy how these are coming out, but I can not really take full credit as I purchased the Army of E(vil)bay ready painted in base colours.

I mentioned to a friend that I was thinking of using Volcanic bases for them and the next day he gave me some bases, So today I experimented and these are the results.

Assault Squad


Veteran Squad

Tuesday, 11 June 2013

Just some new toys

A friend visited me and gave me some new toys:

500 point Space Marine Army:




 A 40k Desert raider vehicle:


 Some Cowboys:




And an new e(VIL)bay purchase, one 40k Grey Nights Forge World Dreadnought

Saturday, 6 April 2013

Update 2013

Well I am slowly getting back into the swing of things, seeing as the sun has come out and now the nights are lighter.
Dug out some FOW mid war monsters to paint, started planning to update my Grey Knights and need to work on finishing my Dystopian wars models taht I have primmed ready for action.

In the mean time here are some pictures of a Warhammer 40K game  I took at the Battlegroup North Event 2011 which is held every year at the North Yorkshire Air Museum.
This event will be held on May 11th/12th 2013.


Orc Mob

Tau Defences

Chaos Warhound attacks Tau

Tau Re-enforcements arrive

Tau kroot riders held off table.