Flames of War, 1750 points
HQ: 2x Pz38(T)
Zug 1: 4x Pz38(T)
Zug 2: 4x Pz38(T)
Zug 3: 4x Pz38(T)
Zug 4: 5x PzIIC (Early)
Zug 5: 2x Pz IVD
Escadron de Combat
HQ: 1x S-35
|German tanks start to move up their Right flank.|
Now the French are in trouble. The Germans have committed their reserves and there is nothing to stop them. I need to finish off that platoon on my left flank and Bolster my right flank. This move or shoot rule is now annoyingly hindering me. The Tank platoon on the hill flanking the panzer's half moves towards the panzer's, The armoured cars continue to scuttle away to oblivion. The S-35's manoeuvre to bring all guns to bear on the exposed right flank, whilst the H-35's that crossed the road now move towards the German objective.
Finally a mighty PzIV falls. The combined fire manages to bail the 2 charging panzer's who promptly pass their motivation and stay in the game...Boo!, This means that I have 2 tank platoons tied down for another turn.
|The Charging panzers are in trouble.|
The two panzer's remount and then obliterate the remaining tanks in front of them. The platoon hiding in the town now moves to engage the french platoon threatening the objective. The Panzer II's swing through the corn field also heading towards the threatened objective. Meanwhile the 2 Left flank platoons move further along the flank to start their climb up the hill to the French objective, bailing several Armoured cars on their way.
French turn 8:
Doh...one platoon down. The Middle platoon now moves onto the German objective and the A/T guns in the woods now turn there attention on to the closing Germans. with good results. The second PzIV is destroyed and3 Pz38's in one platoon bailed. The platoon on the french left looses one and passes its morale test.
|The french Right Flank.|
|German tanks move to counter a french attack.|
Now that the lone 38 has scuttled off this release the left flank platoon that moves down the hill towards the road in the general direction of the nearest objective. Two of the Anti tank guns move through the wood to protect their flank. The Armoured cars again mill around. A gunnery duel now develops over the contested objective but to no avail. The A/T guns now mange to blow up another Pz38 and bail one more.
German Turn 9:
|German tanks posed to assault the wood.|
The left flank platoon continue to head towards the objective. The remaining A/T gun moves through the woods to boister the exposed flank. The armoured cars again mill around unable to do anything. The tank platoon on the objective fail to do anything and the S-35's act as mobile pill boxes.
German Turn 10:
A second platoon advances up the hill towards the wood and in doing so obliterates the Armoured car platoon who promptly does what the French are renowned for. meanwhile the gunnery duel at the German objective comes to an end with the french tanks following the armoured cars off the table.
The Pizza's are ready so game over.
Under Fair fight the game is a:
After Game report:
Hmm last time the Germans faced the french they got their ass whooped. What a difference Pz38(t)'s make compared to the usual PzI/PzII mix. I should have ignored the panzer's on my left flank and headed straight up the middle. Our after game discussion concluded that the french should have marched onto the objective then played at being pillboxes. the armoured cars were wasted and should have re-enforced the guns in the wood.
List wise the Germans were quite strong and no modifications were seemed to be needed other than to maybe drop the Pz IV's and put in more 38's or even a second PzII Platoon.
The French Artillery let them down and 2 guns is not really worth taking. A way is need to make sure you have all 4 guns. This will cost the French either a S-35 or 2 H-35's to have 4 105's. The discussion also included the possibility of adding the 75's instead of the 105's due to their longer range in the A/T role.
All this as we ate the pizza's....Yum Yum