Remembering that there was an Early War scenario with in the pages of the rule book; I wanted to see if I was able to convert it to FOW and see what the different out comes would be if played with both sets of rules.
The Defence of Hondeghem
|Looking towards Hondeghem from the German entry point.|
German Order of Battle:1st Wave
Panzer platoon: 3x Panzer 1
Lorried Infantry Platoon: 36 Figures
2 Infantry Sections in Half tracks: 20 Figures
1 Towed 75mm IG
1 Lorry with 2 HMG's
CO in Panzer 1 command
Plt HQ in Half track with 37mm: 6 Figures
1 lorried infantry Section: 10 Figures
1 Lorry with 2x 81mm Mortars
Panzer Platoon: 3x Panzer 38T
1 Towed 150mm IG
1 Towed 75mm IG
British Order of BattleCO; Captain N.B.C. Teacher
'F' troop 2 18pdr Guns + CO: 10 Figures
2 Dragon towing vehicles
Searchlight detachment with 4 Boys ATR: 38 Figures
Reinforcements (from turn 5): 2 trucks with 14 figures.
|18PDR protecting one of the roads into Hondeghem.|
Turn 1 saw the first of the German forces to arrive. 2 of the Panzer 1's moved straight down the road towards the town halting near a farm allowing 2 infantry sections to de-bus from there transport and move up behind the Panzer's. The 3rd Panzer 1 escorted the last infantry section to the top road into town, as to force the 18 Pdrs to split there fire. The British opened fire with the 18 Pdr's but failed to find their targets.
|Panzer 1 advancing supported by infantry.|
|Looking down the second road towards the waiting 18pdr.|
Turn 2 saw the expected reserves failing to turn up, so the Panzer 1's cautiously moved towards the town as the infantry fanned out. The panzer 1's started to fire their machine guns at the 18 pdrs to no effect. Like wise the 18pdrs were struggling to find their mark, missing the panzer 1's. A lucky Long range shot from an ATR in a house lightly damages the lead Pz 1.
Turn 3. With the arrival of the Second wave the Germans advanced more openly. The armoured infantry in their half tracks roared up the road behind the Panzer 1's whilst the 75 mm moved to find a better position the other side of the farm, and the HMG's de-bused and moved through the farm. The panzer 1's manage to kill one of the gun crew of the first 18 Pdr. The Battery CO promptly takes the dead gunners place.
|Germans advancing along either side of the road with the Panzer 1's almost at the town.|
Turn 4 saw the arrival of the Third wave, with the Pz 35(T) (I used Panzer 35(T)'s in error but hey they are similar tanks to the 38(T)) moving to assault up the middle as to provide cover for the two routes of attack. The now de-bused armoured infantry advance towards the 18 Pdr which now fires direct HE at them killing 3 (Ouch). The Exchange of rifle fire continues to no great effect and once again the German armour avoids getting hit.
Turn 5 began with the arrival of the fourth wave, which moved along the road to find a good firing position. The crew of the 18pdr on the top road were mowed down by the flanking Panzer 1, with the sole survivor sucomming to an grenade thrown by the advancing infantry. The gun on the bottom road suffered several more casualties and the two flanking infantry squads also took a few too many casualties from the massed machine gun, rifle and direct HE fire from the advancing Germans.
The British now hard pressed are relieved to see that reserve infantry sections arrive, which race towards the town. The Searchlight command runs towards the surviving 18 Pdr which is under attack by the Half tracks and the accompanying infantry. The British left flank Infantry pulled back into a house as they were suffering far too many casualties from an advancing infantry section. One of the infantry men in the middle squad run over towards the 18 Pdr using the wall as cover and throws a grenade at the armoured infantry section killing 3, along with 3 more casualties from the 18 Pdr firing HE at point blank range and another 1 from the Searchlight commander leaves the Armoured infantry with a morale test.
In revenge the right flank infantry fire their Boys ATR at the flanking Panzer 1 and with luck blew it up, at last the first armoured casualty. The ranks of the German infantry who had thrown the grenade was raked by machine gun and rifle fire causing heavy casualties.
|The Germans put the British under pressure.|
|The view from the top road as the British reserves arrive.|
Turn 8, "They think it's all over.... but it is now!!" The German infantry fail a motivation test and fall back the British have held on. Without any supporting Infantry the German armour is unable to forces the British Infantry from the buildings so pull back to await more troops.
|Final German positions, the town still in British hands.|
Rule wise as I was not ofey with all the rules as I last played them 15+ years ago, so I was trying to read the rules as I went along. It got quite messy when it came down to the house clearance and I defently got some of the rules wrong... Okay maybe a lot wrong.
I played the 18 Pdrs as Non AT guns which added a -1 to the dice roll which meant they could not hit the armour at long range. To be honest the dice throws were the most apauling I have ever seen them, throwing a 5 or 6 was elusive until the British morale time, when they threw 6's.
I would like to play this game again after reading the rules some more, but first I have to do it again with FOW v3.
coming soon to a blog near you: